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Learn more about Cognitive Agility

FUTUREVIEWS, May 2009


As companies grow more complex in an increasingly dismal business environment, Virtual Worlds will provide a number of opportunities to solve a growing list of business concerns. From our perspective, the “killer app” for Virtual Worlds resides somewhere in area of immersive learning and virtual rehearsal. In other words, what if you could rehearse every business strategy you ever thought up in a world where the environments, the interactions and the objects themselves could know their own status in the context of the proposed business strategy? We have already done ERP deployment rehearsals in virtual worlds, where a deployment plan’s breaking point could be traced to the individual part, Bill of Material or supply center.  This is because all these elements could be programmed to be “intelligent” and “know” when their manufacture, shipment or assembly was not in compliance with the desired outcomes. 

Below we outline some other ways in which Virtual Worlds will be essential for growing businesses.

Concrete Abstraction

In many simulation models, complex abstract organizational forms such as workflows, supply chains, and ERP systems, can only be understood through numbers, databases, spreadsheets and basic computer representations. Virtual Worlds afford a new set of possibilities to represent these previously abstract forms in concrete, albeit virtual, physical forms. These virtual representations can be interacted with, manipulated, rehearsed and tested in ways that were previously not possible. Also, the kind of expertise that was required to decipher these complex organizational forms can be more easily understood and shared. Just as basic computing was made “user-friendly” by the “Windows” and “Mac” platforms, Virtual Worlds allows the expertise required to understand these once abstract systems to be more widely available. Furthermore, Virtual Worlds also allow users to connect real world objects and virtual objects in ways that can be tracked and manipulated. For example, you can build a full virtual power plant that exactly replicates a real power plant.  The various controls, like temperature, pressure and other indicators can be hooked up to the real world plant.  An avatar can then go into the virtual buildings and do safety checks without ever having to go visit the actual plant.

Rich Remote Collaboration and Rehearsal

The ability for large organizations to coordinate and rehearse strategic initiatives has become increasingly critical as organizations expand globally and must rapidly refocus strategies to match changing global business demands.  These demands require not only multiple entities spread over vast geographical distances to share information, but the kinds of information that need to be shared make increasing demands on software capabilities, bandwidth, and collaborative complexity. Virtual worlds exponentially enhance the kinds of complexity demands that will become more and more common in the coming years. Multiple users can be co-located and engaged together in intricate shared activities with the same kinds of shared artifacts they were they physically co-located.  As such, use of virtual worlds can replicate a rich work environment, while drastically reducing the cost of participation by minimizing overhead for building and maintenance, no overhead in terms of travel, and no time lost due to travel.

Extending the organizational brain

Virtual Worlds have a unique potential to dramatically extend the cognitive tools that can enhance learning, training, and rehearsal. Virtual Worlds achieve this by affording user-created collaboration tools with highly social capabilities, immersive environments, design flexibility, granular metrics tracking, and “smart artifacts”. Smart artifacts, for example, allow users to track and send information about their behavior, respond and adapt to new information, and communicate with other objects, users or even systems in order to document activity.  For example, as a “worker” is engaged in a simulated task in Second Life, the objects he or she interacts with can send information to remote sources or back to the worker indicating the success of the task and other forms of immediate feedback on performance to both to participants and remote observers. With the ability to have smart environments, 3D Virtual Worlds afford a degree of granularity in the metrics that cannot be achieved in real life. This allows participants to adapt and respond better to critical, time-sensitive issues and receive acute information as to the ways in which they may be deviating from target outcomes. 

Below is an example of an OpSim™ we developed for Sales Agility Training, using the Second Life Virtual Worlds platform.

CASE STUDY:  The FutureBlu™ Sales Agility Simulation

As with many new technologies, people have had a lot of high expectations for Virtual Worlds. While Virtual Worlds showed some initial successes, many users have been disappointed, because Virtual Worlds haven’t yet been able to generate the kinds of revolutionary applications that we all know are possible. In particular, businesses haven’t been able to extract the kind of value discussed above. After looking deeply into the kinds of industries that can benefit greatly and immediately from virtual worlds technology, WTRI, in a partnership with the BlueMineGroup, has  developed FutureBlu™. FutureBlu™ is a sales agility training simulation that allows sales people to encounter various real-world sales scenarios in an immersive Virtual Worlds environment.

When we were interviewing sales experts as part of the initial research for FutureBlu™, interviewees registered frustrations with traditional techniques. While these techniques were seen to be useful as general exercises with helpful tips on better sales practices, didn’t really translate to the real world performance. Furthermore, as sales people moved beyond the “novice” stage, the trainings had diminishing returns. The primary reason for this is that traditional techniques rely on sales rehearsal without context. And, these trainings cannot simulate the kind of nuanced and more extreme scenarios encountered by experts, relying on general stage models and rules of thumb. In contrast, FutureBlu™ allows participants to experience immersive, real world sales scenarios that capture a variety of situations, business context, time stress, portfolio management and competition with others.  Participants also receive immediate, invaluable feedback on various performance metrics. 

  • To read a description of a FutureBlu™ simulation, click here.

  • To visit the FutureBlu™ website click here

RESOURCES

Virtual Worlds simulation exercise helps reduce PTSD among Iraq veterans.

Article:

http://www.newyorker.com/reporting/2008/05/19/080519fa_fact_halpern

Video:

http://www.newyorker.com/online/video/2008/05/19/080519_halpern

Comprehensive academic overview of Virtual Worlds’ implications for cognition and computing.

Dourish, P. (2001). Where the action is: The foundations of embodied interaction. Cambridge: MIT Press. 

Doing Business in the Virtual World – article from eweek.com

http://www.eweek.com/c/a/IT-Infrastructure/Doing-Business-in-the-Virtual-World/